Did you ever fumble with our cascading shadows from the 7.2 release of BS Contact? In order to make it easier to produce shadows of arbitrary models on the floor we have come up with a more generalized method to cast shadows with nice blurry effects. The new node is called ShadowFloor() and you can simply set it for a whole object.
The following example scene is made up of two boxes as follows:
The FloorShadow node's field emitter references to the group of the two above boxes:
with the following result:
For more information refer to BS SDK
Another example: "BMW-Shadow.rar".
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