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Procedural Texture

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Procedural Lab

The Procedural Texture node creates a texture based on Noise functions.

Several types are available:
  - RAW
  - NOISE
  - ABSNOISE
  - VEINS
  - DISTANCE
  - TURBULENCE
  - TILE
  - X
  - Y

There are other fields too, such as color, scale, octaves, the size in pixels of the render, or even the transparency.
 




Click and drag the cube if you want to rotate it.
Color presets:
Type:
Scale:
Octaves:
H:
Lacunarity: