RGBA Composite Texture

    Bitmanagement Feature Labs

RGBA Composite Lab

This lab shows a particular use of the CompositeTexture3D node: indeed, in RGBA mode, the texture can have transparency, and by extenso, can be used as alpha map.

This example shows a composite used:
- directly as texture (on the left)
- as alpha map in a MultiTexture (on the right)

Drag the mouse over one of the two squares for 'drawing' in the composite, aka adding new copies of the brush object. You can modify the texture and the size of the brush as you wish. Use the "undo" button for removing recursively your previous drawing(s).

Scratch size
Scratch texture