Car room scene
The car and seat geometry is quite complex and requires two-sided lighting.
41000 Vertices, 35000 Faces, 28000 Triangles
12 fps: 360000 triangles per second
Please wait until all data have been loaded. Click in the 3D window and press F7 to activate the frame counter. Then move the cursor outside the window in order to provide the same profiling conditions as in the reference table.