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Quake 3 Levels in VRML

Quake III Team Arena Demos

Updated 09/03/2001

 



Screen Shot

id Software Quake III demo q3tourney model rendered in BS Contact 5.0 in VRML with MultiTexturing.

Demos

 

Converted from the id Software Quake III Arena Demo :

Q3DM1

Q3DM7

Note on navigation:
These worlds work in BS Contacts GAME-like navigation mode. To walk around press the Ctrl key and then the keys A, S, D and W. Move the mouse to change the viewing direction. You may need to click into the 3D Window in order to get key presses routed to it.

Note on joystick support:
These worlds are enabled to be navigated with a joystick. If they happen to turn you around all the time, you may need to calibrate your joystick or to unplug it.

Note on optimization:
this files are raw dumps and are not optimized using any of the BS Contact visibility managment tools. Also specical effect shaders have not been converted.

 

 

TOOLS

The Quake3 BSP Converter, by John W. Ratcliff can export lightmapped scenes to VRML from the Quake3 BSP format.

The original version can be found here http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-Q3BSP&forum=cotd&id=-1

The extended version supporting VRML2 with MultiTexture extension can be found here : http://home.snafu.de/hg/vrml/q3bsp/q3bsp.html.

 

References

 

id software Quake III

http://www.quake3arena.com/

Buildertools etc.http://www.planetquake.com/quake3/files.shtml